🐣Breeding

The 11,111 NFTs give the possibility of generating new NFTs by staking and mainly farming.

It is the first 11,111 owners who will be in charge of starting to think, create and sell the balance of the 4,444,444 souls still waiting in the Great Machine.

Liberated souls, whether in repeat of generation 0 or later, will also have a lower reproduction rate.

For example, Generation 0 Commons have a 50% soul extraction capacity. The releases of souls made by them will themselves have a release capacity of 10%.

Legendaries have a 90% Release capacity, and will randomly release (30% each) souls in Common, Epic or Rare format. The latter will then each have a reproduction capacity of only 27%.

Thus, 10 legendaries can release in 1 session for example 3 Rares. These rares from Legendaries can give about 3 commons. These commons from Rares will have a reproduction rate of 17% (unlike Commons from Epics which will have a reproduction and Liberation rate of 32% and Commons from Commons of only 10%).

This is summarized in the following table and graph.

Rarity

Breeding success %

Rareté nouveau pod proportionnellement aux taux initiaux

% chance of reproduction in turn, in proportion to categories and precedence.

Commons

50 %

Common

10 %

Rare

50 %

Common

17 %

Epic

80%

(2 * 40 %)

Rare or Common

64 %

(2 x 32)

Legendary

90 %

(3*30 %)

Epic, Rare, Common

81 %

(3 * 27%)

A place in the family tree is assured.

Note that filiation preserves the devotion rate of the parent.

Thus a common from Rare or a Common from Rare from a Legendary do not have the same devotion rate.

For the generation, in terms of volume, its difficulty will also be adjusted according to the general dynamics of the population. (there is no interest for anyone, the players, the game, the buyers that there are too few or too many sales, and in particular this in order to guarantee a certain stability (Check Tokenomics).

For example, for the generation network from legendary via rare then common, the volumetry is as follows:

There are 67 Legendaries

In Generation 1,

  • these 67 Legendary can generate 27% Rare (i.e. 20 rare) of generation 1

In Generation 2,

  • 67 Legendaries can still spawn 20 Gen 2 Rares

  • and the 20 Rares of Generation 1 can generate 27% of Common of Generation 2. (5)

    • That is 67 / 40 / 5 / 0

In Generation 3,

  • the 67 Legendaries can always generate 20 rare of generation 3

  • and the first 20 Rares of Generation 1 can generate 27% Common (5)

  • and the 20 second rare of generation 2 can generate 27% of Common (5)

  • the 5 generation 2 commons can generate 1 basic common

    • i.e. 67 / 60 / 16 / 1

The same type of calculation can be done with Epics which give commons which themselves will give final commons.

For the example of the only Legendary / Rare / common / basic common branch, the filiation gives the following max volumes for the first 25 generations:

Generation number

Legendary (30%)

Rare

(27%)

Common (17%)

Commun basic

(10%)

Max Total

Population

0

67

67

1

67

20

87

2

67

40

5

113

3

67

60

16

1

145

4

67

80

33

3

183

5

67

101

54

6

228

6

67

121

81

10

279

7

67

141

114

15

336

8

67

161

152

21

401

9

67

181

195

28

471

10

67

201

244

36

548

11

67

221

298

45

632

12

67

241

358

55

722

13

67

261

423

66

818

14

67

281

494

79

921

15

67

302

570

92

1 030

16

67

322

651

106

1 146

17

67

342

738

121

1 268

18

67

362

830

138

1 397

19

67

382

928

155

1 532

20

67

402

1 031

173

1 673

21

67

422

1 140

193

1 821

22

67

442

1 254

213

1 976

23

67

462

1 373

234

2 137

24

67

482

1 498

257

2 304

25

67

503

1 628

280

2 478

26

67

523

1 764

305

2 658

As you can see, the population is growing exponentially. Everyone will therefore have to find the right compromise between “I make and I sell a new pod” and “I don't sell too many because otherwise the price will collapse”. In short, everyone will have to find a Nash equilibrium in this contradictory situation...

Gen 1-n skins will have a different skin.

As a reminder on the pods and their rarity:

Rarity

%

Skin

Bonus

Commons

75,4 %

8 378

Holo + Silver POD

Rare

19,5 %

2 167

Holo + Black or White POD

+5% devotion*

Epic

4,5 %

499

Holo + Special color POD

+8% devotion*

Legendary

0.6 %

67

Holo + Special color POD

+12% devotion*

TOTAL

100 %

11 111

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