🐣Breeding
The 11,111 NFTs give the possibility of generating new NFTs by staking and mainly farming.
It is the first 11,111 owners who will be in charge of starting to think, create and sell the balance of the 4,444,444 souls still waiting in the Great Machine.
Liberated souls, whether in repeat of generation 0 or later, will also have a lower reproduction rate.
For example, Generation 0 Commons have a 50% soul extraction capacity. The releases of souls made by them will themselves have a release capacity of 10%.
Legendaries have a 90% Release capacity, and will randomly release (30% each) souls in Common, Epic or Rare format. The latter will then each have a reproduction capacity of only 27%.
Thus, 10 legendaries can release in 1 session for example 3 Rares. These rares from Legendaries can give about 3 commons. These commons from Rares will have a reproduction rate of 17% (unlike Commons from Epics which will have a reproduction and Liberation rate of 32% and Commons from Commons of only 10%).
This is summarized in the following table and graph.
Rarity | Breeding success % | Rareté nouveau pod proportionnellement aux taux initiaux | % chance of reproduction in turn, in proportion to categories and precedence. |
Commons | 50 % | Common | 10 % |
Rare | 50 % | Common | 17 % |
Epic | 80% (2 * 40 %) | Rare or Common | 64 % (2 x 32) |
Legendary | 90 % (3*30 %) | Epic, Rare, Common | 81 % (3 * 27%) |
A place in the family tree is assured.
Note that filiation preserves the devotion rate of the parent.
Thus a common from Rare or a Common from Rare from a Legendary do not have the same devotion rate.
For the generation, in terms of volume, its difficulty will also be adjusted according to the general dynamics of the population. (there is no interest for anyone, the players, the game, the buyers that there are too few or too many sales, and in particular this in order to guarantee a certain stability (Check Tokenomics).
For example, for the generation network from legendary via rare then common, the volumetry is as follows:
There are 67 Legendaries
In Generation 1,
these 67 Legendary can generate 27% Rare (i.e. 20 rare) of generation 1
In Generation 2,
67 Legendaries can still spawn 20 Gen 2 Rares
and the 20 Rares of Generation 1 can generate 27% of Common of Generation 2. (5)
That is 67 / 40 / 5 / 0
In Generation 3,
the 67 Legendaries can always generate 20 rare of generation 3
and the first 20 Rares of Generation 1 can generate 27% Common (5)
and the 20 second rare of generation 2 can generate 27% of Common (5)
the 5 generation 2 commons can generate 1 basic common
i.e. 67 / 60 / 16 / 1
The same type of calculation can be done with Epics which give commons which themselves will give final commons.
For the example of the only Legendary / Rare / common / basic common branch, the filiation gives the following max volumes for the first 25 generations:
Generation number | Legendary (30%) | Rare (27%) | Common (17%) | Commun basic (10%) | Max Total Population |
0 | 67 | 67 | |||
1 | 67 | 20 | 87 | ||
2 | 67 | 40 | 5 | 113 | |
3 | 67 | 60 | 16 | 1 | 145 |
4 | 67 | 80 | 33 | 3 | 183 |
5 | 67 | 101 | 54 | 6 | 228 |
6 | 67 | 121 | 81 | 10 | 279 |
7 | 67 | 141 | 114 | 15 | 336 |
8 | 67 | 161 | 152 | 21 | 401 |
9 | 67 | 181 | 195 | 28 | 471 |
10 | 67 | 201 | 244 | 36 | 548 |
11 | 67 | 221 | 298 | 45 | 632 |
12 | 67 | 241 | 358 | 55 | 722 |
13 | 67 | 261 | 423 | 66 | 818 |
14 | 67 | 281 | 494 | 79 | 921 |
15 | 67 | 302 | 570 | 92 | 1 030 |
16 | 67 | 322 | 651 | 106 | 1 146 |
17 | 67 | 342 | 738 | 121 | 1 268 |
18 | 67 | 362 | 830 | 138 | 1 397 |
19 | 67 | 382 | 928 | 155 | 1 532 |
20 | 67 | 402 | 1 031 | 173 | 1 673 |
21 | 67 | 422 | 1 140 | 193 | 1 821 |
22 | 67 | 442 | 1 254 | 213 | 1 976 |
23 | 67 | 462 | 1 373 | 234 | 2 137 |
24 | 67 | 482 | 1 498 | 257 | 2 304 |
25 | 67 | 503 | 1 628 | 280 | 2 478 |
26 | 67 | 523 | 1 764 | 305 | 2 658 |
As you can see, the population is growing exponentially. Everyone will therefore have to find the right compromise between “I make and I sell a new pod” and “I don't sell too many because otherwise the price will collapse”. In short, everyone will have to find a Nash equilibrium in this contradictory situation...
Gen 1-n skins will have a different skin.
As a reminder on the pods and their rarity:
Rarity | % | Skin | Bonus |
Commons | 75,4 % 8 378 | Holo + Silver POD | |
Rare | 19,5 % 2 167 | Holo + Black or White POD | +5% devotion* |
Epic | 4,5 % 499 | Holo + Special color POD | +8% devotion* |
Legendary | 0.6 % 67 | Holo + Special color POD | +12% devotion* |
TOTAL | 100 % 11 111 |
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