🇺🇸WhitePaper (EN)
The official METACUBE WhitePaper, last update November 2022
Last updated
The official METACUBE WhitePaper, last update November 2022
Last updated
METACUBE is above all a promise: to realize together a new class of game, web3, different from what has already been seen before, too frustrating by many points.
METACUBE simultaneously brings notions of community, multidimensional sandboxing and monetization in an MMO framework with an unprecedented richness that allows an infinity of scenarios, quests, objectives and emotion at the same time.
The following paragraphs explain the ins and outs. The entire White paper, in addition to the Lore, provides and details.
METACUBE is an MMO and survivalist type game universe filled with pods each containing a saved earthly soul, following the 4 eras from 2020 to 2060 and especially the incredible catastrophe of 2062. (See: Lore)
Basically, the players will fight, raise, collect, store and use many strategies to put in place to complete the quests and achieve the different objectives. A large number of constraints will force players to use strategies, sometimes group, sometimes equipment, sometimes craft etc.
The universe has a player-owned and -governed economy, administered by METACUBE, where players can truly own, buy, sell, and trade the resources they earn in-game through streamlined gameplay and skilled platforms, and contributions to the ecosystem. The universe is designed so that all the added value, whether it comes from the game, actions, interactions, quests or outside the game is fully captured by the players.
The METACUBE universe is constantly growing, with an incredible number of techniques, strategies and parameters.
The universe that METACUBE offers, you are beginning to understand, is insanely rich: the game is designed to grow and produce added value, but also so that everyone can find the right dimension in which to fully express their talent: battle boss, arena organizer, strategist, breeder, forger, breeder, collector, guardian, architect, soldier etc... we offer tons of roles and missions and the most incredible thing is that they are all intertwined: you can be a soldier who is part of a battle where breeding or breeding is essential and the next day without an arena you can come up with your strategy to keep the works of the architects. The variations are actually endless.
Growth will come not only from everything there is to do and then win in the game, but also from all the added value that will be brought into the game from the outside: major partnerships are already under discussion.
And without allowing us to give you our secret sauce, one of the major animation features of the game is that all interactions are traced (I/KPI), are analyzed and gigantic mathematical equations make it possible to balance the system to orient it to the best possible growth.
The way we propose is in 3 steps:
On the one hand, take advantage of WEB3 technology and more generally of the blockchain to allow everyone to be absolutely the owner of everything that concerns them in the game: assets, value, goods, interaction, ownership, currency, partnership, production, gains, sale or breeding products, level, collections, etc... It seems important to us to say it: we give up all the rights and each player does what he wants.
Moreover, it is the players who totally govern the whole game, METACUBE being only a kind of organizer. A bit like if someone made land available and everyone could come there to play a basketball game one day, build a city another day, make it a runway another day, etc. METACUBE is ultimately only a kind of global framework in which everyone expresses themselves according to their free will, their needs, their abilities, their skills in order to achieve their objectives, whether personal or those of their group (tribe, clan, …)
Finally, the game is oriented towards the creation of wealth: there are a thousand ways to create added value: from external partnerships to completing quests, organizing or winning battles, in 1 against 1 or tribe against tribe, the conquest of countries, the breeding of pods, plants or animals. And of course much more.
Our goal is to lead the way to a form of total gaming, incredibly rich in possibilities, features, and value creation, combined with web3 technology so that everyone can receive the exact counterpart of all the added value. that he will have created, whatever it is.
This involves setting up an ecosystem-type framework, with API, external platform, etc.
It also involves playing an extraordinarily rich game. This is done by bringing together and mixing everything that makes a game a good game.
Beyond all the possibilities that have been mentioned here above or that are detailed at length in the white paper, we want a game with the following characteristics:
Originality, by the multitude of game dimensions accessible simultaneously.
Surprises, in substance and form: whether partnerships or features that will arrive
The community that takes charge of its destiny
Equal initial chances and opportunities
No pay to win, that's not the spirit.
Intelligent death management
A unity of style in each part of the game: Graphics in adequacy.
Adaptive rules according to the wishes of the players (a hardcore mode on a private server? Why not)
Tension, risks, strategy and decision-making, sometimes constrained
Countless goals and quests for everyone to enjoy - Countless game dimensions
A form of learning with increasing difficulty
An invisible background, made of high mathematics to keep the whole coherent, whether it is the values of the quests, the management of tokenomics, or even the imbalances which will bring about complex strategic reactions
Forms of communication ranging from messaging to betrayal
Progressive monitoring by artificial intelligence
Attachment to characters
Emotions
Multiple extensions
DEVOTION > It is the community currency. It allows you to govern the game. And because we know that a community, even wise, is made up of humans, so we also thought of those who wanted to highlight their Ego, or Glory, power or Control . These NFTs will give many rights. (see NFTs)
WEATHER > The Gameplay will be different from one season to another, this will offer real renewal, with a new way of playing, sometimes different rules and different strategies where anticipation will pay off.
AUTOMATION > Sometimes exploration or object creation can be done afk. We really want all the time not spent in front of a screen to be able to produce added value and a large number of parameters will be programmable: exploration, self-defense, surveillance, and even combat!
THE BREEDING > Only 11,111 souls will be freed at first. Those who will be there first will be able to free several million souls in total. And they will forever be indebted to them.
TOKENOMICS > In a Play & Earn, this is an important part. Ours has been particularly designed to be stable and geared towards capturing the added value produced: the more you play, the more you earn. Simple! And to help in the production of added value, a system of internal and external platforms is created to exchange and incorporate even more!
These are just 5 examples, the White Paper describes many more. Really a lot more.