# Achievements

The Achievements system lists all sorts of in-game stats and achievements. Some are related to exploration, others to gathering, combat, arena achievements, devotion and many more…

### Cards!

Some achievements give the right to a card linked to the player who is part of a family yet to be completed.

Ex: Picking up an emerald gives the achievement and the card <mark style="color:yellow;">\[Holder of an emerald]</mark> and this card is part of a family of cards called <mark style="color:yellow;">\[Precious stones]</mark> made up of 4 cards.

When a player completes a collection, the data of the big machine is updated and the latter grants a reward. It can be skins, bosses, $MTCB, items…

<figure><img src="https://3334776466-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyKe3sZktY9Z7L6NjKrz0%2Fuploads%2FgAfy8dofcamp46BXNJi3%2F019ae20e.6a50a7a6-1109-4f34-ae96-75d03790062e.png?alt=media&#x26;token=bb76afea-d261-4388-92ce-e1aaab23c396" alt=""><figcaption></figcaption></figure>

**Some examples of families to complete**&#x20;

Inorganic collection:&#x20;

* Stones (Basalt. Granite. Limestone. Quartzite. Schist. Marble. Sandstone. ...) and precious stones: diamond, emerald, ruby and sapphire.&#x20;
* Simple metals (iron, tungsten, sulfur, ...)&#x20;
* Chemical compound (actinium, beryllium, ...)&#x20;

Fauna-type organic collection&#x20;

* massive animals&#x20;
* flying animals&#x20;
* fast animals&#x20;

Flora type organic collection&#x20;

* Native flora of a region.&#x20;
* Agricultural and horticultural flora (Cultivated for industrial reasons and development of the metacube ecosystem.)&#x20;
* Adventitious or undesirable flora (adventitious species, invasive species and imported species)


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