Achievements
Last updated
Last updated
The Achievements system lists all sorts of in-game stats and achievements. Some are related to exploration, others to gathering, combat, arena achievements, devotion and many more…
Some achievements give the right to a card linked to the player who is part of a family yet to be completed.
Ex: Picking up an emerald gives the achievement and the card [Holder of an emerald] and this card is part of a family of cards called [Precious stones] made up of 4 cards.
When a player completes a collection, the data of the big machine is updated and the latter grants a reward. It can be skins, bosses, $MTCB, items…
Some examples of families to complete
Inorganic collection:
Stones (Basalt. Granite. Limestone. Quartzite. Schist. Marble. Sandstone. ...) and precious stones: diamond, emerald, ruby and sapphire.
Simple metals (iron, tungsten, sulfur, ...)
Chemical compound (actinium, beryllium, ...)
Fauna-type organic collection
massive animals
flying animals
fast animals
Flora type organic collection
Native flora of a region.
Agricultural and horticultural flora (Cultivated for industrial reasons and development of the metacube ecosystem.)
Adventitious or undesirable flora (adventitious species, invasive species and imported species)