Achievements

The Achievements system lists all sorts of in-game stats and achievements. Some are related to exploration, others to gathering, combat, arena achievements, devotion and many more…

Cards!

Some achievements give the right to a card linked to the player who is part of a family yet to be completed.

Ex: Picking up an emerald gives the achievement and the card [Holder of an emerald] and this card is part of a family of cards called [Precious stones] made up of 4 cards.

When a player completes a collection, the data of the big machine is updated and the latter grants a reward. It can be skins, bosses, $MTCB, items…

Some examples of families to complete

Inorganic collection:

  • Stones (Basalt. Granite. Limestone. Quartzite. Schist. Marble. Sandstone. ...) and precious stones: diamond, emerald, ruby and sapphire.

  • Simple metals (iron, tungsten, sulfur, ...)

  • Chemical compound (actinium, beryllium, ...)

Fauna-type organic collection

  • massive animals

  • flying animals

  • fast animals

Flora type organic collection

  • Native flora of a region.

  • Agricultural and horticultural flora (Cultivated for industrial reasons and development of the metacube ecosystem.)

  • Adventitious or undesirable flora (adventitious species, invasive species and imported species)

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